stellaris utopian abundance. My desire is to have a main species and subservient/enslaved species' with the latter on utopian abundance producing the bulk of my research while my main species works the specialist jobs. stellaris utopian abundance

 
My desire is to have a main species and subservient/enslaved species' with the latter on utopian abundance producing the bulk of my research while my main species works the specialist jobsstellaris utopian abundance  Rather than having enslaved pops working to support unemployed utopian abundance citizens, the utopian abundance citizens take the menial jobs and leave the slaves unemployed <_<

Egalitarians with Utopian Abundance can at least avoid most of the penalties associated with overpopulation, but ensuring everyone is relocated to a planet with available jobs is still a massive economic benefit to them and leaving things unmanaged is strictly a "quality of life" thing and you're still objectively better off resettling pops around. TL;DR, the base DOES count the research generated by unemployed pops as value, and (I think) preferences unemployed and valuable pops over not-valuable (non-utopian abundance) pops for jobs. So with that all taken into account let's compare Job output: Shared burden +5 happiness and +5 stability = 1. Balancing the Caste System in Stellaris is a challenge,. Darvin3 • 3 yr. While researchers will cost a little over twice as many CG's to support as an unemployed Utopian Abundance pop, they actually produce well over three time as much research. This seems fairly agtainst the grain of the purpose of Egalitarianism, because one of the whole buffs of being egalitarian is having +50% Unity from factions. Unless that's not vanilla. 5 unity is then multiplied by the empire wide modifiers the ethics and civics, in this case +70%, making the total maximum unity output on a planet for this build 28. 0. Utopian Abundance is perfect if you want to have an extremely high science and unity production and don't really care about how many resources you are wasting on consumer goods. Star Trek replicators can produce consumer goods, and replicators need energy, so they probably solved their energy problems at the "consumer scale". The extra happiness also gives you a stability boost which translates to more of every resource. Jun 10, 2019 @ 6:46pm Pop job management in 2. Energy would come from trade value generated by pops. materialist -20% upkeep Mechanist -5% Environmentalist -10% Edicts: Recycling Campaign -10% Improved Energy Initiative -5% Traits: Durable -10% I think one of the. But even if a purpose is beneficial to mankind, it doesn’t follow that mandatory pampering must include some sort of purpose for. Now, under Utopian Abundance, these 5 people could just be doing nothing and passively output a total of 2 * 5 = 10 Research, that's almost as good, but you also get the 5 Unity on top and you also don't have to pay building upkeep or build expensive City Districts for building. Currently, pleasure seekers is in a weird place. i don't support stalinism, so. This is via the combination of the base living standard costs- which are OK, although Unemployed pops really should cost slightly less in Consumer Goods than employed pops at the same strata for any living standard outside Utopian Abundance, to represent the higher disposable incomes of employed people. Also, while you can declare wars as a non-Fanatic Pacifist. Planet 3. Utopian abundance is useful for the "happiness economy". Egalitarians with Utopian Abundance can at least avoid most of the penalties associated with overpopulation, but ensuring everyone is relocated to a planet with available jobs is still a massive economic benefit to them and leaving things unmanaged is strictly a "quality of life" thing and you're still objectively better off resettling pops around. This is a representation of how powerful a certain stratum of your economy is, and for most living standards the specialists and the rulers have more power than the workers. -egalitarian, xenophile, and pacifist as the governing ethics. Currently playing a fanatic authoritarian Imperium providing. The Intelligent trait is one of the most important if you plan on galactic domination. Will the living standards stay when the ethics shift to authoritarian? I have not done a lot of ethics shifting and I know becoming emperor auto shifts you to authoritarian, but after rewatching the megacorp trailer I decided I. . 6 production bonus. Those "free" bonuses you're getting are not. It only starts to make sense later in the game when you have high productivity multipliers to make producing consumer goods relatively cheap, which means the rebate you get from the high passive trade value goes a long ways towards subsidizing those costs. All pops (except robots) should be set to Utopian Abundance (UA gives science + unity to unemployed pops). It gives you a flat 10% bonus to research, which is better than the equivalent happiness bonus. Utopian Abundance is Luxury Gay Space Communism, where you shower your population with so much free stuff the unemployed are free to engage artistically (Unity) and even scientifically (Research), whereas under less. Highest quality nutrition as well as luxurious and exotic food are easily accessible. Rorschach Jan 2, 2019 @ 2:19am. ╔ My Twitch channel: Website with my Schedule: Stellaris is a 4x grand strategy space game. Utopian Abundance aka post-scarcity economy is a bit OP in my view. Based on the description ("We cannot realistically provide for every human want, but we will try!") of utopian abundance i figured that drugs and orgies are available if requested, whereas they're mandatory for chemical bliss. Stellaris: Utopia expansion feature breakdown by Stellaris' game director Martin "Wiz" Anward. FTFY. Stellaris with a Twist is our streaming event, where Ep3o and AlphaYangDelete play co-op multiplayer, and try to accomplish goals suggested and. 3? So I decided to try out a new type of empire, one that focuses on pop enjoyment. 70. Well, in canon the Spiritualists are right. Tux3doninja • 3 yr. It may seem counterintuitive given that you will be struggling with Consumer Goods at the beginning, but the sooner you can get your pops on UA, the better, since faction unity is a function of living standards and if you can take advantage of. I play with utopian abundance so unemployment isn't a huge issue. Upkeep is increased for workers and slaves, but to the benefit of a modest happiness bonus to all ranks. Huge fleet capabilities. Hmmmm. LullabyToNightmares. Stellaris 50411 Bug Reports 30702 Suggestions 19115 Tech Support 2882 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1214 1 2 The CG cost of Utopian Abundance with Pleasure Seekers is exactly the same as the CG cost of running Utopian Abundance without Pleasure Seekers. I'm laughing maniacally at the popgrowth potential. Parody of a parody Introducing Parody². Is there a mod to let utopian abundance be a thing? I want to make an megacorp empire which is basically a giant hotel empire, that also uses slaves as workers to ensure the aliens have the best time, but slavery needs authoritarian, and utopian abundance needs egalitarian. 1 Is that worth the extra 6 stability or 3. No research/unity buildings. Utopian Abundance is pretty much what the Federation has in Star Trek, having any need or want provided (in Trek's case thanks to replicator technology) to the point where the concept of working for money disappears, and people simply live and contribute to society the way they prefer. Thread starter master9147; Start date Nov 25, 2018; Jump to latest Follow Reply Menu We have updated our. The 'utopian abundance' living standards makes unemployed pops happy and productive. Not chemical bliss bad, but still terrible in most situations. Me. So, it's actually a good combo with its merits. Go synth ascension (or just use synths for living in Utopian while organics work), as F. The evilest empire I have made was Xenophobe/Egalitarian/Your Preference. You can also set species living standards to social welfare, academic privilege, or utopian abundance to help produce other resources while getting rid of consumer goods. Stellaris is a mix of a game you should try to win, and a roleplay you should try to play according to how you envision your empire. No consumer goods buildings. It will let you stay ahead of your competition in research, providing a 10% research bonus for any of this species that stays employed in any job that provides research points, including unemployed pops in a society with the Utopian Abundance civic. It should have been an evolved and extreme form of social stratification. Authoritarians use stratified or academic, egalitarians use social welfare, shared burdens or. Stack all -% upkeep on your Utopian pops to make them much more useful. 2% job output and trade value. Both have roughly the same impact on stability, with the +900% political weight and +15% happiness to rulers overwhelming the political weight of other stratas. Stellaris. Originally posted by Champin Playr: There is really no reason to make lower abundance if you can make higher. ago. Agarian idyll xenophiles. Utopian Abundance: 1 Upkeep +20% Happiness +400% Political power +0. Stratified economy if you take the planet as a whole. You are in fact the average stellaris player. There is one unconventional strategy that involves using Xenophobe/Egalitarian with Nihilistic Acquisition; steal pops, purge the xenos for resource income, run domestic servants for amenities, and leave your main species unemployed on utopian abundance for science. 2) Flip the species rights settings back and forth a bit, and / or ensure that all. Rather than having enslaved pops working to support unemployed utopian abundance citizens, the utopian abundance citizens take the menial jobs and leave the slaves unemployed <_<. But it’s really strong when used with living standards that eat a bunch of consumer goods such as “utopian abundance” or “academic privilege” if used in the mid-late game. - Utopian Abundance: Star Trek in the TNG era depicts this type of society. For utopian abundence it would work simmilarly but also gives +2 unity per pop. Unlocked by egalitarian ethics, utopian abundance is social welfare dialed up to 11. I wonder if the 'Decadent Lifestyle' standard of living has any real advantages over other standards of living. For free!. While social welfare does not demand egalitarian you also stand for equality. . Interact with diverse alien races, discover strange. I don't think you'd pick it even as authoritarian. Honestly, I never. * The formula governing faction unity production stays the same, so the total political power of faction within an empire using Utopian Abundance is comparatively tiny to most other setups. 15 = Utopian Abundance. Zakalwen • 3 yr. Utopian Abundance unemployment economy is one of those things that looks OP at first glance, but is actually pretty bad. Stellaris 50046 Bug Reports 30372 Suggestions 18799 Tech Support 2843 Multiplayer 374 User Mods 4607 Stellaris AAR (After Action Reports) Console edition 1199 Savior59 SergeantThis is the legacy version of Utopia Expanded, for Stellaris version 1. There isn't a great way to deal with overpopulation in vanilla stellaris, although going Egalitarian and using the Utopian Abundance living standard isn't bad. They affect various aspects of pop behavior, such as growth, migration, faction attraction, and resource output. Stellaris. 1 or lower difference)In Stellaris the two ethics have more to do with the political organization of society, it may be more apt to label them Autocratic vs Democratic, with Oligarchic as the middle ground between the two. Sure, I would join as a collab. Ironically, the Fallen Empire pops are happier working in my Utopian Abundance Egalitarian empire than they were as Hedonists. The new political power modifiers each distribute 900 points of political power, except for Utopian Abundance which distributes 1200, on top of the base 300. 2% job output and trade value. Egalitarian is underwhelming right now. The war starts, you fight and occupy systems, except at the war's end and if you win all the systems you occupied are turned over to exactly mirror the ethics and government of your empire and they become their own separate empire, if you occupy the entire opposing empire the whole. Learn how to choose and change the living standards for different species and ethics in this comprehensive wiki page. But there are a few like 'Utopian Abundance' and 'Shared Burden' where all stratum are equal. Legacy Wikis. Loading the game will grant the achievement. but they instead did. Stratified economy will net the same loss for rulers, but will make a small profit for specialists and a good profit for workers. Diplomacy and tech are laughably weak in Stellaris rn compared to just pop-spam and production overdrive. Miner produce 4 minereal. Multiple civics, including fanatic purifier. Last time I checked, it was like a year ago, so I'm not sure how it functions now. . Pop Demotion Time: Nice I guess, but if you do proper management you can avoid this problem in the first place. With Utopian Abundance giving about twice the amount of pop trade value as Decent Conditions. Set the living standard for your main species to Utopian Abundance. "the imperium of man are the good guys". Utopia is the first major expansion for Stellaris. May 15, 2020 @ 5:33pm Overpopulation So coming back to the game after a few years and overpopulation is going to be an issue soon. The only benefit Utopian Abundance has over Decadent Lifestyle is that unemployed people aren't unhappy and produce a little research and Unity, but this isn't a big deal in the current meta. * It's basically a lategame flex for egalitarians. By 2350 I had 6,000+ pops on utopian abundance devouring a truly ludicrous amount of consumer goods, not to mention the +2 penalty for each unemployed pop across 80. ha ha stellaris is such a fun escape from reality ha ha. Minerals went from 15. This will also enable high stability and high happiness. 'Gospel of the Masses' on Ring World start with 'Utopian Abundance' unemployment is OP. 8. Subscribe. I believe that Academic Privilege is not ever worth it due to some math I saw on here before. 61 Rubricator System Spawning Corrections Master of Nature No Cluster Starts Battlestar Colossus ACOT ACOT: Override Extragalactic Cluster Start Gigastructural Engineering & More Mod Menu. Thread starter TrotBot; Start date Aug 20, 2021; Jump to latest Follow Reply. 6. Moreover, since you'll be giving those 700 robots citizen rights with Utopian Abundance they will start generating large amounts of trade income which will further simplify the transition. If utopian abundance reduced slave happiness to 0% (by applying a -1000% happiness penalty) then the desired outcome would not come to pass. Actually, I think utopian abundance causes the job automation AI to act strangely. Presumably unemployed pops living under Utopian Abundance living standards are using similar software to help researchers all around the galaxy, all the while having fun. Meanwhile my egalitarian megacorp with utopian living standards is quietly sipping tea in the corner. My faction unity halves when I equip utopian abundance instead of just the regular decent conditions. Consumer goods did not matter, as you had no admin jobs or research jobs that relied on them. It was announced on 2017-02-02 [1] and was released on 2017-04-06 [2]. Stellaris is a sci-fi grand strategy game set 200 years into the future. . I do agree that Utopian Abundance needs a bit more "oomph" now that unemployment is basically a non-issue during most of the game. If you have Materialism or Egalitarianism, you would get the much better "Academic Privilege" or "Utopian Abundance". Compare Utopian Abundance and shared burdon. 63 Energy went from 9. Utopian Abundance is poorly named. Getting 100% gives a 20% yield bonus on everything which is pretty good. PJs :: Utopian Abundance PJs :: Repeatable Technologies Expanded Stellaris Ascension Perks Psionic Hive Minds 25 tile earth Patch 2. Stellaris Toxoids will be released tomorrow, but today we will dive into the new origin, Knights of the Toxic God, and try to find our god! Join me live as w. Colonizing what he can get with okayish habitability. There should be an option. I am however, RPing as the kind of lawful neutral, where I have Utopian Abundance for all, open refugee programs and strict neutrality. If you invest a lot in infrastructure and jobs you will need immigrants to take those jobs and contribute to your economy. Deal with poachers encroaching on your nature preserves as an Environmentalist. Well, with the Knights specifically, common advice is to rush the +3 stability per Knight bonus, and then use a bunch of slaves to get an economy of basically unlimited size. Decadence 20 happiness = 7. Who give only happiness. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The extra happiness from Utopian Abundance and Idealistic Foundation help funnel all citizens into the governing ethics factions. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. So the hope is. So if you also run materialist, academic privilege gives lots of bonus political power to rulers and. 25 to 1 CG's per month and will generate 0. it's more that utopian abundance doesn't really feel very utopian now that the job rework no longer allows for mass unemployment to be a thing under it. There was a wacky build that abuses utopian abundance unemployed pops for research and unity. Weaker empires that can't protect themselves from the horrors of space become beloved vassels, protected from harm by our mighty fleets. I simply start prioritizing pop growth af, make migration treaties, etc. is there a mod to disable either of those requirements? also any mods to help. It also has the advantage of. Turn it into another lab world or Forge world. My current playthrough turned out WAY too wide for me to do it lol. It is a "pops live under Utopian Abundance, yet have positive consumer goods returns just by. 02 growth per pop. Assuming you can sustain utopian abundance, its benefit translates into stability and higher production from that stability, unemployed pops also produce a lot of science in total. This is wrong actually, you can have slaves if you're xenophobes alongside egalitarian. . Pleasure seekers itself is powercreep, since 20% was utopian abundance's happiness number first and now pleasure seekers gets the exact same. Factions form at the beginning of the game. Ignore that it's a living standard whose own flavor text doesn't claim it's utopia. 8 credits, which at a 2:1 conversion rate is an 0. It's more of a migration than 100 million people suddenly moving from planet A to planet B in one month. and then I tracked the resource incomes before/after switching to utopian abundance. The highest living standard, Utopian Abundance, even makes unemployed pops produce both science and unity. Anytime I try something else it just amounts into a worse version of the. like, it's the same thing at heart, but one is not working with the abundance it. With the same presumptions as before, that's 0. 8. Mineral income thresholds: 300+ to activate, 200- to deactivate; x0. Rhoderick. Which is better with Utopian Abundance? I can't figure out whether my Utopian Abundant empire would be better off as Fanatic Xenophile for the +20% Trade Value, or to be Fanatic Pacifist for the Culture Worker's +10% to Trade Value From Living Standards, with 6 Culture Worker jobs from a fully upgraded building. Utopian Abundance. Utopian Abundance pops give 0. Utopia Expanded adds the following features:Without building any additional unity buildings and just receiving it all passively, I was able to finish the first tradition tree at the beginning of year 4, while having decent output on all other important resources. Under normal circumstances, you're just spending a boatload of Consumer Goods for an extra ~3% job output from stability. After all, a happy slave is less likely to want to overturn the system. As in, if you use social welfare on some pops, and utopian abundance on others, Every Utopian Abundance pop will have less political power and thus produce less unity in a faction. authoritarians have their own version of utopian abundance now with decadent, which is great for making sure people who aren't. ago • Edited 5 yr. Stellaris: Utopia expansion feature breakdown by Stellaris' game director Martin "Wiz" Anward. How Exactly Does the Immigration Mechanic Work and Is Utopian Abundance/Xenophile a Good Strat? I'm getting tired of playing tech rush slaves which seems to be the most effective strategy at the moment that I'm aware of. Utopian abundance for everyone. With the same presumptions as before, that's 0. A size 25 Ecumenopolis can support around 50 jobs from building slots and around 150 jobs from districts for a maximum of around 200 jobs. You'll also want to explore population controls, and the planetary decision that halts pop growth. Stellaris > General Discussions > Topic Details. Gospel of the masses helped greatly here. Therefore PP being equal, +1 happiness = +0. Go to Stellaris r/Stellaris. Super-early game can be a bit taxing for this origin, but the research will quickly make up for it and you get quite a few other small bonuses too. I go to the gene clinic for regular checkups where they do routine procedures like laser cancer away and replace my bones with new ones, and I go to work every. How do you think is life on an Utopian Abundance xenophilic empire? Like, I do get a bit of flavor from the in-game text, but how exactly do you picture life inside an empire like that? Like in-daily life? Like in the Culture? Or more like a very perfectioned communist state? Or more like a very subsidised megastate that somehow is uncorruptible?Stellaris Nexus Stellaris Nexus is a simultaneous turn-based multiplayer 4X game offering the full spectrum of a thrilling, strategic 4X experience. Political Power was supposed to re-balance from within the set total to give those at the top more influence and power over elections, happiness, etc. The only overwrite is living_standard_utopian, removing the few lines that checked ethics. Pop Demotion Time: Nice I guess, but if you do proper management you can avoid this problem in the first place. Utopian abundance gives consumer goods to the unemployed because it requires the the ethic that is not to keen on the concept of "make enough money to live. Go to Stellaris r/Stellaris. Utopian Abundance and Academic Privilege both worthless now? Morfane. It also features compatibility with Galactic Imperium Unification but it is not required. Might be an oversight and I'd need to test that but basically what he is doing is: Utopian abundance. r/Stellaris • Galactic tyanki breeding program? r/Stellaris • [In. Wow. 5, 0. The better question is why you would want to use either, besides roleplay. Naposledy upravil Apeironic_Entelechy; 22. Because I can't understand why I would want that. Everyone will migrate over to my efficient ringworlds and ecus in a few years and the new planets are used purely for growth. 4:. It depends on Utopian abundance for my main species while robots work all the jobs so the species can sit back and relax. x. An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. Stellaris. 0 consumer goods can be worked around by building no research labs, unity buildings, or civilian factories. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. * Civic Engagement adds new events and situations that tie into your empire's civics. I mean, it doesn't really make sense. It adds ringworld and dyson sphere, your go-to alloy dump. You xan also throw an occasional lab in your. You can somewhat re-balance this by using utopian abundance, which makes the pops to generate more trade value, and using functional architecture to have an extra building slot, which gives you space for another merchant. I don't think buffing utopian abundance to grant higher happiness effects than pleasure seekers, when utopian abundance costs much more, is power creep. Normally only rulers produce the maximum but under Utopian everybody does. Together they generate 2 + (2 * 400%) = 10 political power. 05 unity. sad about the balance state of the ethics. If you want them to work together, you can change the name of the file added in this mod to start with a bunch of z's. At one point the entire bottom left corner was eaten by an exterminator empire, and then the xenophobe FE woke up and conquered almost half the galaxy. I had a space USSR race in Stellaris as well pre-megacorp,. I have not done a lot of ethics shifting and I know becoming emperor auto shifts you to authoritarian, but after rewatching the megacorp trailer I decided I wanted to be a better employer and give everyone in the corporation the best living standards possible. pro. Why did it take me so long to try this? Overtuned environmentalist conservationist low maintenance utopian abundance gaia seeders. is the tradition change a nerf to utopian abundance? Thread starter TrotBot; Start date Aug 13, 2021; Jump to latest Follow Reply Menu We have. 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. 1. If going fanatic authoritarian, run slaver guilds and try. 072 = +13. You can also go with the Utopian Abundance living standard, which eliminates all penalties to being unemployed and even causes unemployed people to produce science and unity. Especially for Fanatic Pacifist. 66 workers to have the same impact on approval rating as the rulers do. I'd say the big thing going for it is utopian abundance paired up with synthetic ascension. 8 credits, which at a 2:1 conversion rate is an 0. The former doesn't disqualify their egalitarianism because they simply can't do it while the latter doesn't disqualify it because they care about helping people and in their sensory organs aliens. It cost me . A utopian abundance society for everyone should basically suck up all immigration from any Empire without that policy that is has migration treaties with and probably a good chunk from neighboring empires without that. Does anyone know why?. They should have a policy or decision to place robots lower in priority than organics, regardless of whether you run utopian abundance or not. All tiers have the same high upkeep, high trade value. I believe that Academic Privilege is not ever worth it due to some math I saw on here before. Pacifist + Fanatic Egalitarian Butterflies, RPing as the guardians of the galaxy. Utopian Abundance would remain superior, as other living standards would be reduced, but it would be slightly less easily affordable as it currently is, restoring some of the sense of achievement from using it. [deleted] • 3 yr. It is developed by Paradox Development Studio and published by Paradox Interactive. Jump to latest Follow Reply. . Option to build habitats without voidborn. 4:. Please, oh all mighty PDX Stellaris devs, would you buff environmentalist to give, say +10% habitability? Right now that -10% pop consumer goods cost is useless. It needs a name that reflects the fact that by choosing it all strata in society become equal. The Self-sustaining Utopia is an experiment to create self sustaining Utopian Abundance pops. The only overwrite is living_standard_utopian, removing the few lines that checked ethics. So I was playing a semi casual multiplayer, I had a chat with the top guy who has the most fleet power and technology and hes saying hes using utopian abundance, ignore consumer goods and lletting unemployed pops do the research and unity. Have your organic POPs on utopian abundance on ruler and (some) specialist jobs, with the rest being unemployed. Utopian Abundance 20 happiness = 7. However, you will still need to raise minerals and energy production as you build up the ecu. Both are ask to be egalitarian, and utopian living standards demand egalitarian. Stellaris Except That We Break The Game With Utopian Abu…Stellaris Except That We Break The Game With Utopian Abundance - YouTube. Fill the entire. civics: nationalistic zeal, and whatever else. And your endgoal is utopia. 3 extra trade income. Promethian May 28, 2020 @ 8:10pm. 1125 extra consumer goods. However, if you have others pop on the planet that you forgot to set to Utopian Abundance then you get no protection, and sadly "assimilation" counts as a type of unemployment that isn't utopian abundance so be careful of having too many biological pops assimilating at once. Sure, it's a nice option to have in the late-game when you have a super productive economy to pay for it, but given how late in the game it's. don't have criminal modifiers on it yet and once the planet has more than 3 pops that are both unemployed and have no Utopian Abundance/Social Welfare/Shared Burden living standards (or 10 unemployed non-bio. it allows you to start the game with a cheaper living standard as utopian abundance is 1:1:1 instead of . 6 consumer goods is about 1. 5; 15 from the regular unity output and +10% from the Hypercomms Forum. . Utopian abundance would be where all but the most expensive consumer goods are practically given away for free. Alternately, restructure your colony plans such that the total number of jobs on. Are you ready to build. mainly clerks from either commercial zones or city-districts. Pops generate trade value automatically just from existing, the amount is higher based off their living standard, utopian abundance is a very high living. It's not a no brainer, it is just an easy choice, if you already would have 100 happiness on all worlds with another of the living standards then that standard is better because it costs less, but if you won't get 100 then everypoint of happiness is king for non slave species (which if you have access to Utopian Abundance you can't have slaves. You can combine militarism with any ethic that you want, with egalitarian and utopian abundance fore all you can make new pops loyal even without etic shifts and they will slowly convert to youre government ethics anyway, with autoritarian ot spiritualist you can bust youre government etics attractions (castles. 5 Trade value per Pop; no Egalitarian Utopian Abundance ensures that every member of this species has access to nearly any type of luxury conceivable. If POPs have social welfare, shared burdens or utopian. Utopian Abundance Empires have significant strategic and compositional differences from others- among which being perfectly flat political power structures (very significant implication for the galactic community resolutions and wars of expansion), high trade value (implications for geographic. Key civic is the "Sacrifice Population for Happiness" civic, which gives you an edict where you can sacrifice pops for 50-60% extra happiness depending on how many sacrificial temples that you build. One such small bonus is the 10% extra anomaly discovery which stacks with everything else and ensures you have a lot going on in your territory. It does require you to have late-game productivity bonuses so you can produce consumer goods easily, but it's a great way to boost overall productivity in all respects while reducing micromanagement (unemployment. As far as I am aware egalitarians are the only ones who can use utopian abundance and authoritarians are the only ones with access to stratified economies. This 16. But, because political power was unbalanced, unity gained from factions was unbalanced. , or fanatic is up to you, but it cannot be xenophobe. New comments cannot be posted and votes cannot be cast. I prefer utopian. Utopian Abundance is best used in the late-game when you have multiple ecumenopolei and can afford to run some industry arcologies, as it can give you a really nice productivity boost (+20% happiness works out to +7. ago • Edited 5 yr. 6375 CG's and up 0. Probably the strongest non-slavery starter living conditions in game. 2 mineral. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A notjonks • Additional comment actions. Edit: redid some math, effective growth rate is actually 12. Speaking of which, that makes TWO patches I need to play. " Decadent lifestyle is something that doesn't require that mindset of helping you fellows that are suffering hard times, in fact it's more likely to lean into the whole. The Free Haven civic is also an option. Based on the wiki's formula, the Progressive faction should produce more than 36 unity. In our world people tend to migrate towards countries or areas with higher standards of living so why not in stellaris. 5 Trade value per Pop; no Egalitarian Shared Burden: 0. Another thing is that only Egalitarian/Fanatic Egalitarian allow Utopian Abundance, which is the only living standard that is not banned under Greater Than Ourselves level 5 galactic community resolution, which unlocks an edict that gives pops +200% automatic resettlement chance as well as a hefty boost to worker happiness and +5 stability. Gaia Worlds Void Dwellers. It also features compatibility with Galactic Imperium Unification but it is not required. Utopian abundance (Egalitarian) is +%20 happiness. Communal Housing: Nobody uses housing buildings. Utopian Abundance, +20% happiness across the board, 1 consumer good use, all pops have perfectly equal political power; Chemical Bliss, +40% happiness across the board, 1. But unemployed pop will produce unity and research point ? This is ridiculus compared to academic previlage. For example, in Antebellum South the profits from slavery mostly went to the Southern Slavocrats, in Stellaris terms that would be a stratified economic system with slave guilds. TL;DR, the base DOES count the research generated by unemployed pops as value, and (I think) preferences unemployed and valuable pops over not-valuable (non-utopian abundance) pops for jobs. Then go into the one still in the game folder, find the entry for the 'utopian abundance' living standard, and delete out the part that says you can't use it as a non-egalitarian empire. Stellaris. Many thanks mate my research per month just gone up from 1k to 2k after i switched up all my pops' living standard to utopian abundance lol. It was very expensive and largely prevented me from raising a military early-game, and I had to devote a few too many building slots to maintain it early, but once I had upgraded consumer industries it was very smooth. 5 Trade value per Pop; 1 Upkeep +20% Happiness +0. Alternatively, unemployed pops. Most living standards have Rulers > Specialists > Workers > Slaves > Undesirables. Technically, you can have hedonists. food doesn't matter once you get rolling because (the pop decline is too slow), u are in constant war taking pops from other AI constantly for the rest of the game, so when I insta take 150+ pops form a single planet & than insta take another 150 pops within 5mins and. So yeah, UA (and to a lesser extent, Social Welfare) are pretty gud. The thing about Utopian is that its not as expensive as it seems at first glance. I've taken it out of the rotation for my utopian roleplays, because it simply clashes and isn't much worth it if you are not using the decadent lifestyle it opens access to. 36% job output. So you simply IGNORE CONSUMER GOODS COMPLETLY and let unemployed guys do all the science and unity. As far as I am aware egalitarians are the only ones who can use utopian abundance and authoritarians are the only ones with access to stratified economies. Synth Ascension run, plenty of cyborgs but no forced assimilation. LullabyToNightmares.